Graphical LCD 128x64 interfacing with AVR ATmega16/ATmega32.

Graphical LCD 128x64 interfacing with AVR ATmega16/ATmega32.

Introduction

GLCD is a display device that can be used in embedded systems for displaying data and/or images/custom characters.
  • Basically, 128x64 Graphical LCD is matrix of pixels.
  • Each pixel is accessed by their X and Y address.
  • We can simply visualize any pixel by making its value HIGH (1).
Hence, we can make any graphical design pixel by pixel using GLCD.
To get familiar with GLCD pins and their functions refer GLCD 128x64.
Basic Structure of GLCD 128x64 Displays
Basic Structure of GLCD 128x64 Displays

Programming GLCD

Let's program AVR ATmega16 microcontroller to print text character on GLCD JHD12864E.

Initialization
To initialize the display, we need to do below steps,
  • Send Display OFF command i.e. 0x3E
  • Send Y address e.g. here 0x40 (Start address).
  • Send X address (Page) e.g. here 0xB8 (Page0).
  • Send Z address (Start line) e.g. here 0xC0 (from 0th line).
  • Now send Display ON command i.e. 0x3F
GLCD_Init function
Input arguments: It has no input arguments.
Return type: It does not return any data type.
void GLCD_Init()   /* GLCD initialize function */
{
 Data_Port_Dir = 0xFF;
 Command_Port_Dir = 0xFF;
 /* Select both left & right half of display & Keep reset pin high */
 Command_Port |= (1 << CS1) | (1 << CS2) | (1 << RST);
 _delay_ms(20);
 GLCD_Command(0x3E);  /* Display OFF */
 GLCD_Command(0x40);  /* Set Y address (column=0) */
 GLCD_Command(0xB8);  /* Set x address (page=0) */
 GLCD_Command(0xC0);  /* Set z address (start line=0) */
 GLCD_Command(0x3F);  /* Display ON */
}
     
Command Write
To write command do below steps
  • Send command on data pins.
  • Make RS = 0 (Command Register) and RW = 0 (Write Operation).
  • Make High to Low transition on Enable pin of min. 1us period.
GLCD_Command function
Input arguments: It has input argument of Command.
Return type: It does not return any data type.
void GLCD_Command(char Command)  /* GLCD command function */
{
 Data_Port = Command;  /* Copy command on data pin */
 Command_Port &= ~(1 << RS); /* Make RS LOW for command register*/
 Command_Port &= ~(1 << RW); /* Make RW LOW for write operation */
 Command_Port |=  (1 << EN); /* HIGH-LOW transition on Enable */
 _delay_us(5);
 Command_Port &= ~(1 << EN);
 _delay_us(5);
}

Data Write
To write data do below commands
  • Send Data on data pins.
  • Make RS = 1 (Data Register) and RW = 0 (Write Operation).
  • Make High to Low transition on Enable pin of min 1 us period.
GLCD_Data function
Input arguments: It has input argument Data.
Return type: It does not return any data type.
void GLCD_Data(char Data)  /* GLCD data function */
{
 Data_Port = Data;  /* Copy data on data pin */
 Command_Port |=  (1 << RS); /* Make RS HIGH for data register */
 Command_Port &= ~(1 << RW); /* Make RW LOW for write operation */
 Command_Port |=  (1 << EN); /* HIGH-LOW transition on Enable */
 _delay_us(5);
 Command_Port &= ~(1 << EN);
 _delay_us(5);
}

Interfacing Diagram

GLCD Interfacing with ATmega
Interfacing GLCD With ATmega 16

Program for Text Print

/*
 * ATmega_GLCD_TextFont
 * http://electronicwings.com
 */ 

#define F_CPU 8000000UL   /* Define CPU clock Freq 8MHz */
#include <avr/io.h>   /* Include AVR std. library file */
#include <util/delay.h>   /* Include delay header file */
#include <stdio.h>   /* Include std i/o library file */
#include "Font_Header.h"

#define Data_Port  PORTA  /* Define data port for GLCD */
#define Command_Port  PORTC  /* Define command port for GLCD */
#define Data_Port_Dir  DDRA  /* Define data port for GLCD */
#define Command_Port_Dir DDRC  /* Define command port for GLCD */

#define RS   PC0  /* Define control pins */
#define RW   PC1
#define EN   PC2
#define CS1   PC3
#define CS2   PC4
#define RST   PC5

#define TotalPage  8

void GLCD_Command(char Command)  /* GLCD command function */
{
 Data_Port = Command;  /* Copy command on data pin */
 Command_Port &= ~(1 << RS); /* Make RS LOW for command register*/
 Command_Port &= ~(1 << RW); /* Make RW LOW for write operation */
 Command_Port |=  (1 << EN); /* HIGH-LOW transition on Enable */
 _delay_us(5);
 Command_Port &= ~(1 << EN);
 _delay_us(5);
}

void GLCD_Data(char Data)  /* GLCD data function */
{
 Data_Port = Data;  /* Copy data on data pin */
 Command_Port |=  (1 << RS); /* Make RS HIGH for data register */
 Command_Port &= ~(1 << RW); /* Make RW LOW for write operation */
 Command_Port |=  (1 << EN); /* HIGH-LOW transition on Enable */
 _delay_us(5);
 Command_Port &= ~(1 << EN);
 _delay_us(5);
}

void GLCD_Init()   /* GLCD initialize function */
{
 Data_Port_Dir = 0xFF;
 Command_Port_Dir = 0xFF;
 /* Select both left & right half of display & Keep reset pin high */
 Command_Port |= (1 << CS1) | (1 << CS2) | (1 << RST);
 _delay_ms(20);
 GLCD_Command(0x3E);  /* Display OFF */
 GLCD_Command(0x40);  /* Set Y address (column=0) */
 GLCD_Command(0xB8);  /* Set x address (page=0) */
 GLCD_Command(0xC0);  /* Set z address (start line=0) */
 GLCD_Command(0x3F);  /* Display ON */
}

void GLCD_ClearAll()   /* GLCD all display clear function */
{
 int i,j;
 /* Select both left & right half of display */
 Command_Port |= (1 << CS1) | (1 << CS2);
 for(i = 0; i < TotalPage; i++)
 {
  GLCD_Command((0xB8) + i);/* Increment page */
  for(j = 0; j < 64; j++)
  {
   GLCD_Data(0); /* Write zeros to all 64 column */
  }
 }
 GLCD_Command(0x40);  /* Set Y address (column=0) */
 GLCD_Command(0xB8);  /* Set x address (page=0) */
}

void GLCD_String(char page_no, char *str)/* GLCD string write function */
{
 unsigned int i, column;
 unsigned int Page = ((0xB8) + page_no);
 unsigned int Y_address = 0;
 float Page_inc = 0.5;
 
 Command_Port |= (1 << CS1); /* Select Left half of display */
 Command_Port &= ~(1 << CS2);
 
 GLCD_Command(Page);
 for(i = 0; str[i] != 0; i++) /* Print char in string till null */
 {
  if (Y_address > (1024-(((page_no)*128)+FontWidth)))
  break;
  if (str[i]!=32)
  {
   for (column=1; column<=FontWidth; column++)
   {
    if ((Y_address+column)==(128*((int)(Page_inc+0.5))))
    {
     if (column == FontWidth)
     break;
     GLCD_Command(0x40);
     Y_address = Y_address + column;
     Command_Port ^= (1 << CS1);
     Command_Port ^= (1 << CS2);
     GLCD_Command(Page + Page_inc);
     Page_inc = Page_inc + 0.5;
    }
   }
  }
  if (Y_address>(1024-(((page_no)*128)+FontWidth)))
  break;
  if((font[((str[i]-32)*FontWidth)+4])==0 || str[i]==32)
  {
   for(column=0; column<FontWidth; column++)
   {
    GLCD_Data(font[str[i]-32][column]);
    if((Y_address+1)%64==0)
    {
     Command_Port ^= (1 << CS1);
     Command_Port ^= (1 << CS2);
     GLCD_Command((Page+Page_inc));
     Page_inc = Page_inc + 0.5;
    }
    Y_address++;
   }
  }
  else
  {
   for(column=0; column<FontWidth; column++)
   {
    GLCD_Data(font[str[i]-32][column]);
    if((Y_address+1)%64==0)
    {
     Command_Port ^= (1 << CS1);
     Command_Port ^= (1 << CS2);
     GLCD_Command((Page+Page_inc));
     Page_inc = Page_inc + 0.5;
    }
    Y_address++;
   }
   GLCD_Data(0);
   Y_address++;
   if((Y_address)%64 == 0)
   {
    Command_Port ^= (1 << CS1);
    Command_Port ^= (1 << CS2);
    GLCD_Command((Page+Page_inc));
    Page_inc = Page_inc + 0.5;
   }
  }
 }
 GLCD_Command(0x40); /* Set Y address (column=0) */
}

int main(void)
{
 GLCD_Init();  /* Initialize GLCD */
 GLCD_ClearAll(); /* Clear all GLCD display */
 GLCD_String(0,"Atmel"); /* Print String on 0th page of display */
 while(1);
}

Output Image
GLCD Output


Programming AVR ATmega16 to Display Image on GLCD
We are using same functions that are used for displaying text except GLCD_String function, which is modified here to print image data on GLCD.
  • Binary Image is of total size 128x64 pixels. So we need array of 1024 byte [(128*64)/8=1024 bytes] to store image in microcontroller.
  • ATmega16 has 1K bytes of RAM and 16K bytes of Program memory, hence we are storing image array in program memory.
  • To store image array in program memory of ATmega16 we need to include below header file in Atmel Studio
#include <avr/pgmspace.h>
  • Above header file consists functions related to storing and retrieving data from program memory.
  • Now we need to use ‘PROGMEM’ macro to put image array in program memory
e.g.  const char buffer[6] PROGMEM = {0, 1, 2, 3, 4, 5};
  • Now we can read stored array element by function
Char byte = pgm_read_byte(&(buffer[i]));

Program for Image Print

/*
 * ATmega_GLCD_Image
 * http://electronicwings.com
 */ 

#define F_CPU 8000000UL   /* Define CPU clock Frequency 8MHz */
#include <avr/io.h>   /* Include AVR std. library file */
#include <util/delay.h>   /* Include defined delay header file */
#include <stdio.h>   /* Include standard i/o library file */
#include "Image.h"

#define Data_Port  PORTA /* Define data port for GLCD */
#define Command_Port  PORTC /* Define command port for GLCD */
#define Data_Port_Dir  DDRA /* Define data port for GLCD */
#define Command_Port_Dir DDRC /* Define command port for GLCD */

#define RS   PC0 /* Define control pins */
#define RW   PC1
#define EN   PC2
#define CS1   PC3
#define CS2   PC4
#define RST   PC5

#define TotalPage  8

void GLCD_Command(char Command)  /* GLCD command function */
{
 Data_Port = Command;  /* Copy command on data pin */
 Command_Port &= ~(1 << RS); /* Make RS LOW for command register*/
 Command_Port &= ~(1 << RW); /* Make RW LOW for write operation */
 Command_Port |=  (1 << EN); /* Make HIGH-LOW transition on Enable */
 _delay_us(5);
 Command_Port &= ~(1 << EN);
 _delay_us(5);
}

void GLCD_Data(char Data)  /* GLCD data function */
{
 Data_Port = Data;  /* Copy data on data pin */
 Command_Port |=  (1 << RS); /* Make RS HIGH for data register */
 Command_Port &= ~(1 << RW); /* Make RW LOW for write operation */
 Command_Port |=  (1 << EN); /* Make HIGH-LOW transition on Enable */
 _delay_us(5);
 Command_Port &= ~(1 << EN);
 _delay_us(5);
}

void GLCD_Init()   /* GLCD initialize function */
{
 Data_Port_Dir = 0xFF;
 Command_Port_Dir = 0xFF;
 /* Select both left & right half of display & Keep reset pin high */
 Command_Port |= (1 << CS1) | (1 << CS2) | (1 << RST);
 _delay_ms(20);
 GLCD_Command(0x3E);  /* Display OFF */
 GLCD_Command(0x40);  /* Set Y address (column=0) */
 GLCD_Command(0xB8);  /* Set x address (page=0) */
 GLCD_Command(0xC0);  /* Set z address (start line=0) */
 GLCD_Command(0x3F);  /* Display ON */
}

void GLCD_ClearAll()   /* GLCD all display clear function */
{
 int i,j;
 /* Select both left & right half of display */
 Command_Port |= (1 << CS1) | (1 << CS2);
 for(i = 0; i < TotalPage; i++)
 {
  GLCD_Command((0xB8) + i);/* Increment page */
  for(j = 0; j < 64; j++)
  {
   GLCD_Data(0); /* Write zeros to all 64 column */
  }
 }
 GLCD_Command(0x40);  /* Set Y address (column=0) */
 GLCD_Command(0xB8);  /* Set x address (page=0) */
}

void GLCD_String(const char* image) /* GLCD string write function */
{
 int column,page,page_add=0xB8,k=0;
 float page_inc=0.5;
 char byte;

 Command_Port |= (1 << CS1); /* Select Left half of display */
 Command_Port &= ~(1 << CS2);
 
 for(page=0;page<16;page++) /* Print pages(8 page of each half)*/
 {
  for(column=0;column<64;column++)
  {
   byte = pgm_read_byte(&image[k+column]);
   GLCD_Data(byte);/* Print 64 column of each page */
  }
  Command_Port ^= (1 << CS1);/* Change segment controller */
  Command_Port ^= (1 << CS2);
  GLCD_Command((page_add+page_inc));/* Increment page address*/
  page_inc=page_inc+0.5;
  k=k+64;   /* Increment pointer */
 }
 GLCD_Command(0x40);  /* Set Y address (column=0) */
 GLCD_Command(0xB8);  /* Set x address (page=0) */
}

int main(void)
{
 GLCD_Init();   /* Initialize GLCD */
 GLCD_ClearAll();  /* Clear all GLCD display */
 GLCD_String(img);  /* Print Image Array */
 while(1);
}

Output Image
GLCD Animation Output

Animation on GLCD

To make animation on GLCD 128x64 JHD12864E display do below steps,
  • Take two or more images in manner that their sequence will create illusion of motion.
  • Convert it to Binary image data using Image2GLCD application.
  • And print them on GLCD in series of sequence. It will create animation.
  • Note that provide sufficient delay in between images.

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